Catan reddit3/6/2023 You already know what their biggest production will be, what they are going to need going forward, and where they are likely to expand to first. Not only do you get back to back placements, but you also get knowledge of what every other player chose for their first spots. You can trade gold 2:1 into other resources.īeing last can actually be really good. On each roll, players who would produce no resources that turn (not counting robber blocking) get 1 gold (you'll need some tokens for this). I think the one I'm thinking of came from a mini-expansion or scenario or something. If this still really bothers you, you could look up some of the gold-giving variants. Clever trading is also an important part of the game. Moreover, you can sometimes do fun things with ports (especially as the last player - at least once I've managed to snag a 2:1 port alongside 4 hexes of that resource with decent production numbers). You can also focus on cities and dev cards. Ignoring this rule would make it more likely to have a few super-strong spots.Īs for your brick and wood assertion, I have to say that expansion is not the only path to victory. I'll mention here that the randomization rule disallows 6s and 8s being adjacent. But just as often there are a bunch of decent spots, in which case the first player is at the biggest disadvantage because their second spot is horrible and their first spot is not really better than what anybody else got. It usually depends on the board - if there are only a few really key positions, first player has an advantage, sure. I have not found placing first to be an advantage over placing last. I'll add my anecdotal evidence to others here. You mean 8 or a 6, right? 8 and 6 are most common, followed by 5 and 9. If someone starts getting way ahead from raw numbers, the other players tend to team up to catch up :)Īlso, if you're not on a 4 or a 6, you're probably going to be severely resource deprived the entire game. We've played so many games that we're more or less equal in game strategy. I've found that most games tend to hinge more on social aspects than starting position. (Unless there is something obvious like a 5,6,9 corner of all the same resource, but if first player takes that, someone else will usually block that port and screw them). The "overload one resource, get the port for it" strategy tends to work better as a late player. You'll usually end up with one great spot, and one pretty bad spot, which can be worse than 2 medium quality spots.ģ'rd or 4'th can cut off an earlier player's plan on turn 1 by butting roads up next to them, and taking wood/brick as their second house. Most often your settlements will end up too far apart to connect, making it harder to get longest road. You have no idea what will be open later, so your first road is frequently in a poor spot. Sure you get the best raw resource spot, but there are several downsides: I usually don't like going first, and anecdotally from many many games played, it's not a key indicator of wining.
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